BUILD #4

The popup menu, is an advanced custom control based on the WinLIFT skPushButtonImage API,
and a mix of several GDImage API.

The menu auto/hides, as soon as you move the cursor out of it.

Command list:
- Add to favorites.
- Remove from favorites.
- Play favorites.
- Enable visual plugins.
- Equalizer settings.
- Play in loop mode.
- Keep player topmost.
- About.

A menu check box, shows the command that are currently active.

Parameters, are saved into the Windows TEMP folder under the name BB64.bin.
Favorites, are also saved into the Windows TEMP folder under the name BB64.fav.

Most of the OpenGL have been revisited to fit well inside of the new player.
Currently the plugins are still written in PowerBASIC (source code inside of the BBplugin folder).
For now, the BBP.exe OpenGL engine is also written in PowerBASIC.
IPC between 32 and 64-bit is peformed via the use of WM_COPYDATA under control of the main 64-bit loop animation.

The 32-bit OpenGL WS_EX_TOOLWINDOW is kept under the transparent 64-bit player, to render everything in DWM composited mode, resulting in a nice visual mixing of 2D and 3D altogether.


