Forum in repository mode. No new members allowed.
Quote from: Charles Pegge on September 03, 2019, 05:28:55 PMOur o2 Opengl framework uses GDI+ both for loading textures and producing image files.
Currently, the opengl buffer bits are transferred pixel by pixel into a gdi+ bitmap.
QuoteCurrently, the opengl buffer bits are transferred pixel by pixel into a gdi+ bitmap. Though I wonder if there is a more efficient way of making the transfer, bearing in mind that the red and blue colors of each pixel have to be swapped.
I suspect that 90% of the effort goes into the final 10% of each project
Page created in 0.108 seconds with 11 queries.